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May 16, 2024
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RSM 351 The Business of eSport - 3 credits Prerequisite(s): Students must have completed 60 credit hours. This course is designed to provide students with an overview of the business of eSports. The course focuses on the business applications of the industry. An area of emphasis is developing an understanding of the history of eSport and video gaming from creation to the development of the modern, competitive gaming environment in contemporary society. Semester(s) Offered: Offered as needed
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